xgl

Benedikt Meurer benedikt.meurer at unix-ag.uni-siegen.de
Sun Mar 12 22:35:45 CET 2006


Aaron wrote:
>>>because as i said, my graphics card is decent, and has as much onboard
>>>memory as my computer, which speeds things up quite a bit as its
>>>accessing the stored textures and sending them to the screen, instead
>>>of my cpu.
>>
>>Well, I have a rather old NVidia GeForce 4 MX440 card and it works
>>equally well with HW accelerated render and OpenGL with XGL. That's not
>>because of OpenGL, it's because NVidia provides decent drivers. Without
>>these drivers, neither OpenGL not accelerated render would make the
>>compositor usable.
>>
>>As of onboard memory, when using compositing, all windows contents are
>>stored in pixmaps. No need for Xgl for that.
> 
> well, then the xgl documentation is just lieing, because they claim to
> store the windows as textures on the graphics cards memory.

Read again what Olivier said. Xgl stores them as textures in the memory
on the graphics card. And so does Xorg with pixmaps.

Benedikt



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