xfdesktop menu drag and drop?

Olivier fourdan at xfce.org
Tue Jul 20 19:44:53 CEST 2004


Brian,

I don't think DnD from a menu is a good idea, there is the appfinder for
that. I still think it should be removed, menus are for launching
commands...

Cheers,
Olivier.

On Tue, 2004-07-20 at 18:06, Brian J. Tarricone wrote:
> that's funny, actually, as i'd forgotten it was even there.  i'd rather 
> not remove it, as i'm going to add DnD support to the panel once i can 
> figure out how.  also, i'd like menueditor to be able to receive dropped 
> items from the menu (so people can create custom menus using stuff from 
> the autogenerated menu, which you can't see in menueditor).  after this 
> is done, it will most definitely be useful.  i don't see how it's 
> confusing, as there's certainly precedent for DnD from a menu.
> 
> 	-brian
> 
> On Tue, 20 Jul 2004, Olivier wrote:
> 
> > Hi Brian,
> > 
> > I think the DnD from xfdesktop menu should be removed, it's useless
> > (Drag to what?) and very confusing. I keep draging items instead of
> > selecting them. 
> > 
> > Please disable that feature.
> > 
> > Thanks,
> > Olivier.
> > 
> > On Mon, 2004-07-05 at 11:17, Josh Howard wrote:
> > > "Brian J. Tarricone" <bjt23 at cornell.edu> writes:
> > > 
> > > > huh?  the first obvious one is the windows start menu.  IIRC, the kde 
> > > > menu and gnome menu supports DnD as well.
> > > 
> > > Start menu and right clicking on the desktop are two very different
> > > things. I consider the start menu much more akin to the panel.
> > > MacOS (X), OS/2, Windows, BeOS, come to mind as ones where this is
> > > also true. I'm pretty sure the last time I used QNX, I didn't notice
> > > this feature.
> > > I don't know enough about KDE to say whether or not it does this, but
> > > firing up nautilus while writing this e-mail shows that it does not
> > > allow dragging.
> > > 
> > > > DnD for menus is a little different.  if you are the type of person who 
> > > > presses the button, moves it around on the menu, and then releases it, 
> > > > you'll never notice that the menu supports DnD.  to activate the DnD, 
> > > > you have to click-release, then move the mouse to the item, then click 
> > > > again, and drag.  that sounds pretty normal to me.
> > > 
> > > Right... but I'm not. I've had it misfire quite often. It's not a
> > > major irritation, but it goes against what I expect desktop menus to
> > > do. If it were another mouse button, aside from the primary mouse
> > > button (left for right handed users, I suppose.) I wouldn't have it
> > > dragging all the time and making me wonder why my xterm is taking so
> > > long to load, when in fact it was because I just accidentally dragged
> > > it instead of clicking properly. I guess I'm sloppy with my use of
> > > the mouse, but all of the UIs I'm used to have been forgiving of this.
> > > 
> > > 
> > > > there's certainly a precedent for this, and it doesn't change the normal 
> > > > menu behaviour unless you mouse somewhat ineptly.  (hmm, can you use 
> > > > 'mouse' as a verb...?)
> > > 
> > > Well, I guess I'm inept at mouse usage. Be that as it may, most menus
> > > in UIs are happy with this.
> > 
> 
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-- 
 - Olivier Fourdan - fourdan at xfce.org - http://www.xfce.org - 




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