openGL in xfwm4

Olivier Fourdan fourdan at
Sat Mar 1 20:21:39 CET 2008


On Wed, Feb 27, 2008 at 7:52 AM, Yves-Alexis Perez <corsac at> wrote:
>  I really see openGL in xfwm as a "bonus", not a complete rewrite :)

In that case, the best would be to make xfwm4 modular:

 - Keep the compositor API and puit the code in a plugin
 - Do the same with the frame rendering (not related nor mandatory,
but cool if we make xfwm4 modular)
 - Let others write the GL parts :)

This is something I had in mind for a while...


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