google summer of code - thread hijack - now openGL in xfwm4
Olivier Fourdan
fourdan at gmail.com
Tue Feb 26 19:57:55 CET 2008
Hi,
On Tue, Feb 26, 2008 at 6:32 PM, Kok, Auke <sofar at foo-projects.org> wrote:
> Yves-Alexis Perez wrote:
> > On Tue, Feb 26, 2008 at 03:19:43PM +0000, Enrico Tröger wrote:
> >> I agree. There are people who just can't use OpenGL stuff because of
> >> missing hardware support and there are people (like me) who have the
> >> hardware to use it, but who don't want to use it.
> >> I like OpenGL/3D in general for games but my desktop doesn't need it.
> >> So my vote is, yes add it as a SoC project but require it to be
> >> optional.
> >
> > In any case, the compositor should be activated at run time, like it is
> > currently.
>
> please don't hijack the original thread, start a new one!
BTW, I do not think adding OpenGL support in xfwm4 is a good idea...
Compiz kicks ass and it makes no sense to duplicate/reinvent the
wheel. If you want OpenGL compositing, use Compiz (please let 's not
do like KDE4... There are already way too many duplication of efforts
between projects).
*If* you want a cool idea, it would be great to have a "compiz
decorator mode" in xfwm instead, this way xfwm4 could behave either
like a full window manager or just a decorator for compiz.
Cheers,
Olivier.
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